Tuesday, 19 May 2015

Chapter 20.1. Defend the Orbs

Defend the Orbs
We meet the proud elves elders and they were happy to find us something to do. We were to defend a group of healing orbs from the barbarians foraying from the Plains of Ar. The reward was the Orb of Healing Item (+20 Live, +20% Live regeneration, 5% Chance Cast Self Heal). With no hesitation I packed up, and Miranda was already on the way. We reached a forest with wide clearings. There were 5 Orbs that we must keep from enemy hands. It seems that I must use Telfalas (Archon level 15) for quick sweeps over the trees while we set the perimeter with Fey race. It was important not to allow him to level up, he is getting too expensive to take on missions and Lynin is already too powerful. There were 2 Ancient Wisps(builders, they can not enter a mine to work) and a Phoenix(lvl 1 flying converting unit) to help. While exploring Telfalas reported a Quest Giver in the center and a huge Ancient Treant hiding among the trees. The initial barbarian group was monstrous:  Level 43 barbarian hero, 2 Riders(Lvl. 1 Cavalry), 1 Warlord(Lvl. 2 Cavalry), a Pegasus and a Deamon(both Lvl 2 flying units).  Telfalas  managed to split the Pegasus from the main group, using the tree lines,  and put it to rest, but the Demon made a critical blow. Telfalas  quickly retreated. The army strength was reduced enough to allow more time for development.  But barbarians were restless, they used every opportunity to destroy a random Orb, and I needed to act fast. While the Archon was harassing the cavalries(can not attack flying units) scattered on the roads, Miranda gathered 4 Red and 1 White mages, led the squad to the west and made a central base sweep entrapping the enemy hero alone on his retreat. The elves were grateful but didn't join me. We had to move to the east in Etheria, since we got lost in the southerns jungles we lost a track to our main quest.