Divination Magic Tree
Every hero class gives an unique magic tree to develop. The Sage have Divination, Arcane and Illusion by default. Some items will unlock small levels from another magic tree and Empire race have a building upgrade, where it apply magic levels for the current mission. Let's look at the divination tree. 1st spell Elemental Lore will grant +10 Resistance for 1 minute. 2nd Defensive Lore grant +10 Armor. 3rd See Invisible allows to see invisible units for 4 minutes. 4th Telepathy newly produced units start +10XP for 4 minutes. 5th Banish Demons, Archons and Elemental near the caster. 6th Comprehension will reduce the cost of upgrades, very useful to save resources. 7th Call Sage summons Red, White or Black Mage. Besides, Mages are Empire race Leaders. Every race have one Leader unit that is able to convert structures from close distance. 8th Mind Leach grants nearby units ability to steal XP. 9th True Sight adds permanent vision bonus to the caster side. 10th Physical Blast stun all nearby enemies for a few seconds.
Depending on his/her Charisma skill, the hero can bring number of units along the whole adventure, after successful mission, and play with them in the future. They will keep their level made in the RTS missions and they are capped at level 20. Depending on the army natural level, they will cost Army Points to enter new missions. Making one powerful unit on high level, may exceed the Army Points in common missions. On the picture, on the right, there are my favorite Retinue units. The Scorpionpriest is The Swarm Leader, he is able to summon Fire Elementals. If I keep him at small level, I can get two of them every mission. Next, the Gnoll(lvl2 Minotaur race unit), he have a finishing attack that give 100 gold, and have 5% chance to do it. The chance increase with levels and at level 20 he is still cheep. And the Archons, the Knights lvl4 flying unit(but not leader). They are flying and do tremendous job in mission's early stages. But they can't be called by Empire race Quartermasters, like the others. They need either the Knight race, or Archons some times are rewarded from Quest Givers. They are vulnerable to Banish spell, cast sometimes by enemy heroes or Summoners(Demon Leader).
Inventory stash is available only from the strategic map. But players can take 4 additional artifacts and swap equipment during RTS missions. We can equip our hero with helm, shield or banner, armor or cloak, weapon, artifacts like rings and jewelry, and boots. There are few item sets, that will give additional bonus if we have 3 or more artifacts from the same set. They will glow with green stars. There are magical artifacts glowing with blue stars, that gives specially good bonuses. Usually there is always not enough space in the stash and we must choose carefully what items to save. (Items are dropped randomly every game, and even after every load before the drop).Bonuses
Checking Bonuses is available only from the strategic map. They grant permanent boosts or abilities and are achieved after certain missions. We must cross the lands to find them.
Checking Stats is available only from the strategic map. It shows all kind of statistics for the hero, its achievements, fame, abilities and quest completions.