Divination Magic Tree
Every
hero class gives an unique magic tree to develop. The Sage have
Divination, Arcane and Illusion by default. Some items will unlock small
levels from another magic tree and Empire race have a building upgrade,
where it apply magic levels for the current mission. Let's look at the
divination tree. 1st spell Elemental Lore will grant +10 Resistance for 1
minute. 2nd Defensive Lore grant +10 Armor. 3rd See Invisible allows to
see invisible units for 4 minutes. 4th Telepathy newly produced units
start +10XP for 4 minutes. 5th Banish Demons, Archons and Elemental near
the caster. 6th Comprehension will reduce the cost of upgrades, very
useful to save resources. 7th Call Sage summons Red, White or Black
Mage. Besides, Mages are Empire race Leaders. Every race have one Leader
unit that is able to convert structures from close distance. 8th Mind
Leach grants nearby units ability to steal XP. 9th True Sight adds
permanent vision bonus to the caster side. 10th Physical Blast stun all
nearby enemies for a few seconds.
Retinue
Depending on his/her
Charisma skill, the hero can bring number of units along the whole
adventure, after successful mission, and play with them in the future.
They will keep their level made in the RTS missions and they are capped
at level 20. Depending on the army natural level, they will cost Army
Points to enter new missions. Making one powerful unit on high level,
may exceed the Army Points in common missions. On the picture, on the
right, there are my favorite Retinue units. The Scorpionpriest is The
Swarm Leader, he is able to summon Fire Elementals. If I keep him at
small level, I can get two of them every mission. Next, the Gnoll(lvl2
Minotaur race unit), he have a finishing attack that give 100 gold, and
have 5% chance to do it. The chance increase with levels and at level 20
he is still cheep. And the Archons, the Knights lvl4 flying unit(but
not leader). They are flying and do tremendous job
in mission's early stages. But they can't be called by Empire race
Quartermasters, like the others. They need either the Knight race, or
Archons some times are rewarded from Quest Givers. They are vulnerable
to Banish spell, cast sometimes by enemy heroes or Summoners(Demon
Leader).
Item Stash
Inventory
stash is available only from the strategic map. But players can take 4
additional artifacts and swap equipment during RTS missions. We can
equip our hero
with helm, shield or banner, armor or cloak, weapon, artifacts like
rings and jewelry, and boots. There are few item sets, that will give
additional bonus if we have 3 or more artifacts from the same set. They
will glow with green stars. There are magical artifacts glowing with
blue stars, that gives specially good bonuses.
Usually there is always not enough space in the stash and we must choose
carefully what items to save. (Items are dropped randomly every game,
and even after every load before the drop).
Bonuses
Checking
Bonuses is available only from the strategic map. They grant permanent
boosts or abilities and are achieved after certain missions. We
must cross the lands to find them.
Stats
Checking Stats is available only from the strategic map. It shows all kind of statistics for the hero, its achievements, fame, abilities and quest completions.