It was raining. Miranda
was following the road to the west when two Reapers(level 1 demon unit)
rushed toward from the trees. With some agile movement we (I, Miranda
and the squad) took them down and continued southwest. At the end of the
road another Reaper and a Nightmare (nasty level 2 demon cavalry with
Armor Piercing) were guarding a treasure chest. We cleared the way and
found a new item, Runelord's Cloak +5 Armor (Items are dropped randomly
every game, and even after every load before the drop). Miranda put it
on and turned around once to wave it. She looked pleased. Back on the
road and north we encountered two more Reapers. And it was still
raining. Up ahead we reached a ruined structure. It was so quiet that
the danger was immanent. After we cleared the hiding demons, we found
another chest with item in it, Fire Giant's Belt (+3 combat, +10 Fire
resistance). Confidently proceeded west to the Infernal Rift where some
Nightmares made our adventure harder. They needed to be pulled out one
by one. At the north-west we found a wounded elf and his comrades slain.
He explained, that a mad Ssrathi, in his anger, tore the rift between
worlds and something horrible came out. We were to find this Thing, but
first we needed more information from the snakemen Ssrathi. Before we
go, we prepared to recapture the rift and apply a main strategy. Playing
the Sage, Miranda would rely on Call Sages Spell. Until she get at
least 60 mana cap, and level 7 Divination magic, she will be mostly
useless and stay on Hold Position. Mages and units with spells are best
to be set as Magic Defenders, or Magic Guardians of a strong melee unit.