Tuesday, 19 May 2015

Chapter 2.2. Gifts of Couatl #1

Gifts of Couatl #1
We visited the merchant and sold some useless items. Far to the south there was a Naga village that have been rumored to hold a special artifact set, consisted of three unique items. We packed up swords and shields, took a cookie and entered the sparse jungle. Miranda was level 7 and she was able to call a mage. She just needed enough time to generate 60 mana. I took a Giant(Orcish Leader) from the retinue, which joined me after the last mission. Giants are strong and good for beginning a mission, but being a fighter, they are easily lost if left with no attention when intensive actions begin. When the initial 4 mines were ours and main building under construction, the Giant begun scouting. The enemy hero was wondering around, converting every possible unguarded mine, with his favorite huge dinosaur. But this time we were ready. In the centre of the map, there was an enemy group surrounded by towers, that were guarding some cool artifacts artifact Barbarian Sward (+20 Damage, 5% Cast Scare, -20% Spellcasting) and Horn of the K'Varr(+2 Combat, +2 Movement and +40% Life Regeneration) +we came for. Approaching from the centre in the mid game would be too difficult, with the two side enemies helping them. So we undertake a slow sweep from the east side, where one of the enemy base lied. The towers were constantly poisoning my units but Unicorns(level 2 Fey unit) have Cure Spell(Heal some HP and remove poisoning). White Mages and Archons (Knight Leader) have it too. Fallen enemy heroes dropped items, one of them Orb of Protection(+5 Armor, +5% Spellcasting). One by one they were all gone. We were rewarded The Aclys of Coautl( Weapon, +2 Morale, +15 Damage).