Tuesday, 19 May 2015

Chapter 2.3. Gifts of Couatl #2

Gifts of Couatl #2
Second mission was to retrieve the Stone of Coautl. We land on a burned land with a large numbers of Ssrathi guard squads. Empire race was chosen to fight, so we could call some armies that will escort me in the retinue. More specifically, the Scorpionpriest (The Swarm Leader). He is able to call a fire elemental when enough mana is generated. With two Scorpion leaders on low level, so I can take them on missions, I can summon fire Elementals to fight for me constantly. By strange chance, the first 3 Mages Miranda called were White Mages. But with no good fighter we must wait to develop the base. A little north on the highground scouts reported a Harpy Lair, that regularly launches harpy squads to attack. When destroyed, Lairs release a heroic unit that drops a random artifact. Harpies are nasty creatures, because they drain my mage's mana and they are flying. Those one dropped the Blood Banner(+3 Combat, +1 Morale), useful in the beginning. Two of the entrance to the highground to the north were guarded by two towers and a squad of Ssrathi warriors and mages. Playing Empire is easy when the Quartermasters is completed, allowing race leaders to be summoned constantly and set to battle. The enemy hero was wandering around guarded by Lizard Riders(level 2 Ssrathy cavalry) and  a Triceratop(level 3 Ssrathi unit). The wall of Ssrathi units from the west to the east didn't managed to stop our advance either. In the centre there was a well guarded chest with an artifact Sper of Ankh(+10 Damage, +3 Combat, -5% spellcasting). Finally we got the Stone of Coautl(Ring, +2 Morale, +50% Live Regeneration)f and moved to acquire the final piece.