Second mission was to
retrieve the Stone of Coautl. We land on a burned land with a large
numbers of Ssrathi guard squads. Empire race was chosen to fight, so we
could call some armies that will escort me in the retinue. More
specifically, the Scorpionpriest (The Swarm Leader). He is able to call a
fire elemental when enough mana is generated. With two Scorpion leaders
on low level, so I can take them on missions, I can summon fire
Elementals to fight for me constantly. By strange chance, the first 3
Mages Miranda called were White Mages. But with no good fighter we must
wait to develop the base. A little north on the highground scouts
reported a Harpy Lair, that regularly launches harpy squads to attack.
When destroyed, Lairs release a heroic unit that drops a random
artifact. Harpies are nasty creatures, because they drain my mage's mana
and they are flying. Those one dropped the Blood Banner(+3 Combat, +1
Morale), useful in the beginning. Two of the entrance to the highground
to the north were guarded by two towers and a squad of Ssrathi warriors
and mages. Playing Empire is easy when the Quartermasters is completed,
allowing race leaders to be summoned constantly and set to battle. The
enemy hero was wandering around guarded by Lizard Riders(level 2 Ssrathy
cavalry) and a Triceratop(level 3 Ssrathi unit). The wall of Ssrathi
units from the west to the east didn't managed to stop our advance
either. In the centre there was a well guarded chest with an artifact
Sper of Ankh(+10 Damage, +3 Combat, -5% spellcasting). Finally we got
the Stone of Coautl(Ring, +2 Morale, +50% Live Regeneration)f and moved
to acquire the final piece.