Tuesday, 19 May 2015

Chapter 22.1. Help the Nomads

Help the Nomads
If we were to gather the information from the leader, we had to help him first. We met on the open desert and the chief explained that the Gorgon moved west to Realm of Famine then continued north. What business did the Creature there was unclear but it seemed changed.  I took the Wood Elf race to test their strength. They hardly have seen a desert before. Lynin (Archon level 20 now)  was escorting Miranda from the retinue. Our base was south-east, and allied Nomads north-east. The mission should been easy and we wouldn't wait the nomads to do the job and strike as fast as possible. Lynin was set to explore and do damage and Miranda undertook conversion. The two Wisps(Wood Elf worker, they can not enter mines too) at hand didn't had enough resources to construct the main building and they were given some leisure time. The nomad scouts found the initial enemy squad consisted of an enemy hero, a Scorpion(The Swarm level 1 unit), two Scorpionmen (The Swarm level 2 unit) and a Scorpionpriest (The Swarm Leader). A Quest Giver and a Shop, were revealed just north of our base. Miranda needed 2 more mages escort and was on the way to check what's inside. The terrain was mostly flat, with a few highlands, a very good terrain for chasing and ambushing. In the middle there were an Infernal Temple(calls Demons) and 2 Harpy Lairs(Lair with artifact reward) - next stop for my loyal hero. The enemy were to the north-west and South-west. No good artifacts were found though. After we were done with the all enemies, barbarians were grateful and opened a merchant in Northern Diraque.