Tuesday, 19 May 2015

Chapter 22.2. Desert Winds

Desert Winds
Our next mission was to search for The Winds of Desert, a Bonus that give +50% attack speed to Miranda. We put some equipment against the nasty sandstorms and went to meet those Winds. We appeared alone on arid highland with well developed roads around the centre of the map. With no good support from retinue and Barbarian race, Miranda followed the main plan - converting, building and calling mages. Barbarians need a lot of gold and iron, and the Gnoll named Hrullis, was helping with the gold collection, as seen in the picture. A bold early attack from the enemy hero cost me one tower, but we managed to repeal him. He was strong, his name was Mandor level 47 Ice Mage. There were no Quest Givers or Lairs, the enemy base was south-west and north-west there were 10 Air Elementals(Elemental unit) in a round formation guarding one very powerful level 19 one. Only a strong army could prevail. When the enemy base and hero were cleared, Miranda had the time to call a swarm of Mages and made the final blow to the Elementals. We achieved the bonus and it was time to move deep in the western desert, to the Realms of Famine.