Our next mission was to
search for The Winds of Desert, a Bonus that give +50% attack speed to
Miranda. We put some equipment against the nasty sandstorms and went to
meet those Winds. We appeared alone on arid highland with well developed
roads around the centre of the map. With no good support from retinue
and Barbarian race, Miranda followed the main plan - converting,
building and calling mages. Barbarians need a lot of gold and iron, and
the Gnoll named Hrullis, was helping with the gold collection, as seen
in the picture. A bold early attack from the enemy hero cost me one
tower, but we managed to repeal him. He was strong, his name was Mandor
level 47 Ice Mage. There were no Quest Givers or Lairs, the enemy base
was south-west and north-west there were 10 Air Elementals(Elemental
unit) in a round formation guarding one very powerful level 19 one. Only
a strong army could prevail. When the enemy base and hero were cleared,
Miranda had the time to call a swarm of Mages and made the final blow
to the Elementals. We achieved the bonus and it was time to move deep in
the western desert, to the Realms of Famine.