Tuesday, 19 May 2015

Chapter 8.3. Treasure Hunt #3

Treasure Hunt #3
After we visited the merchant, our party set sail to the third treasure island. It was haunted by undead. We begun constructing the base over the burned dry ground. Darkness spell(can be lifted with lvl 3 Illusion spell "Day/Light") was covering the lands and spooky lightnings scaring the builders. To the north, there was a well defended Quest Giver situated over a lifeless highlands. At the centre of the map we found a well defended cave entrance to the undead cave full of riches. We had to battle a lot of skeletons, insolent zombies and scary Dark Knights, but in the end we managed to clear the entrance and entrenched there. Vast armies continue to crawl from the depths of the cave, no explorer could survive there long on his own. When we finally spread trough the cave we found altogether 12 treasure chests. Some items were the Boots of Khamar(+20 to Life, +5 Armor,   -5% Scpellcasting), the Crown of Chalel (+2 Morale for dwarfs, +2 Command Radius)  and a lot of more useless artifacts.