After we visited the
merchant, our party set sail to the third treasure island. It was
haunted by undead. We begun constructing the base over the burned dry
ground. Darkness spell(can be lifted with lvl 3 Illusion spell
"Day/Light") was covering the lands and spooky lightnings scaring the
builders. To the north, there was a well defended Quest Giver situated
over a lifeless highlands. At the centre of the map we found a well
defended cave entrance to the undead cave full of riches. We had to
battle a lot of skeletons, insolent zombies and scary Dark Knights, but
in the end we managed to clear the entrance and entrenched there. Vast
armies continue to crawl from
the depths of the cave, no explorer could survive there long on his
own. When we finally spread trough the cave we found altogether 12
treasure chests. Some items were the Boots of Khamar(+20 to Life, +5
Armor, -5% Scpellcasting), the Crown of Chalel (+2 Morale for dwarfs,
+2 Command Radius) and a lot of more useless artifacts.